|199X - Second Age Of The Sword
This is as far back as history remembers in texts. Stories exist from before, but only as legends, myths, and old fables. During this time, commonly referred to as the Second Age Of The Sword, the Earth returned to a dark period. New technology was used in old ways as battles and wars from centuries past resurfaced. Shrouded in unsubstantiated rumors, few know what exactly happened, but they do know what happened next.
|2015 - The Genetech War
Initiated by the multi-national company known as Genetech, it was a world domination attempt that took the earth by surprise. One fateful day, it was revealed that hundreds of thousands of genetically altered humans were amongst the common populace. This was partially true--only a few tens of thousands existed--but the rumors spread and grew, and Genetech's dark purpose was fulfilled. Fear. Neighbor turned against neighbor in a bloody battle that claimed many lives. Fear of anything strange or abnormal ruled peoples lives--to the point that the Genetech strategy could have reduced the most powerful of the world's nations to mobs of paranoid, armed, raving maniacs. But Genetech had tampered too much with the human body. Their experimental race suffered a cataclysmic downfall--the degeneration of their own genetic programming. Almost over night, all the Genetech "spies" were revealed by their changing eyes or the claws and growing fur. The war was refueled, led by the United American Nations in a massive creature-hunt. Genetech retaliated with a new batch of humans who were designed for nothing but war. These too were heavily modified. Their weapons became their downfall, as humans designed to channel huge sources of Pure Lucent Energy overloaded, becoming living bombs. Sadly, most of these unfortunate "volunteers" for Genetech died, but those who lived rallied under one rule, and captured New York state and a few surrounding miles of territory. To this day it exists as a state of disorder as Genetech frantically searches for a cure to the ailments it inflicted. Ruled by the CEO of Genetech (the company itself is based on a heavily fortified and geographically-extended Ellis Island), the majority of the city is roving bands of nomadic creatures who have managed to survive. They do not destroy the ancient buildings, but protect them from decay. No one knows why, though they are now docile and protective of the city they claimed....they are not aware of their parent's war or the world around. Anything that enters the city they are instructed to dispose of, no questions asked. What little information exists comes from the few brave descendants who have braved the wastelands and made it to a city-state. They rarely live in our atmosphere too long.
The Genetech facility is operated by pure humans. They do not have cyberspace links known or found to date. And with the level of Technomancers over the past years, it is doubtful they have any hidden links at all. Safely assumed to be a self-contained network and a sealed environment.
Ellis Island is not really the place people want to break into, and even if they did, it is armed and WELL supplied. The attempt would be in vain. And the attacking party might find themselves as volunteers for the rather unpleasant things Genetech won't perform on their own people.
|2100 - The BioRiots
Covetous of the technology that Genetech had pioneered. The dictators and self-proclaimed leaders which had risen during the aftermath of The Genetech War now sought to experiment with biological processes. The creation of new "versions" of human beings became rampant. The search for the perfect form was an all consuming search. It may have started out with noble intentions, but man's innate nature was too much for him to remain pure. Human greed and lust for power got the better of the leader's of the world. What had been small skirmishes over minor technologies soon turned to a global epidemic of war and in-fighting which spread like wildfire over the globe. Soon all known nations found themselves involved in a fight for survival. It was difficult to determine who was siding with who. One nation fought against another nation one month, and then allied with them the next. It was a war of confusion.
But this was a war unlike any that the world had ever experienced. Biological warfare was conducted on a macro scale. Chemical weapons were standard fare, and the earth suffered for it. What was left of the world's animal population mutated many times over. Hideous creatures from the nightmares of men appeared. They had no care for their hapless creators. Survival was foremost of the minds of the countless mutations--if they had minds that is. One thing was sure though, the mutants were stronger and more vicious than man. And perhaps, this is what saved mankind.
In 2103, mankind came to a realization. The populations of the world were reaping the fruits of their biological insanity, and it was threatening to exterminate the human race. So mankind united and fought back against the abominations which infested his homeland.
But unfortunately it was a war that humans could never win. The mutations which crawled the earth's surface were too powerful, and virtually indestructible. It soon became apparent that man's time on the earth had come to an end.
Only the sudden arrival of the comet saved man.
|2104 - The Comet
Too occupied with staying alive, man failed to notice that a Class G comet was on a collision course with the earth. The comet became visible and concerns were raised, but there threat of earthborn menaces was more immediate.
And on New Year's Eve 2104, the comet hit. The shockwave was felt across the world, and it was widely speculated at the time that the earth was shaken from its orbit. A cloud of dust enveloped the earth, darkening the sun for a full two years. In a last ditch attempt to survive, humanity found itself forced to retreat into the depths of the earth. Mankind--the cave dweller once again.
As it soon became apparent, this was to be the event which allowed the human race to survive. The majority of the mutations were dependent on being exposed to the light of the sun on a regular basis. The sun's light stamped out, the majority of the creatures died, giving humanity one last chance.
But the comet was also a harbinger of doom. Beneath the comet's
surface lurked a microscopic organism. The comet's landing allowed
these organisms to be released, unleashing them upon the unsuspecting earth.
A parasite of sorts, the organisms infected the mutations which had survived
the comet's coming. A new breed of mutation arose--a more intelligent
species, capable of learning and adapting for survival. Eventually,
these creatures would adapt themselves with man's technology. Truly,
a new era had begun.
|2111 - The Exodus
Earth is gone. Very little remains as a reminder of what once was. Now, after all the war and disaster, the nations begin to crumble and people realize with horrifying certainty that there is definite safety in numbers. Cities become megalopolises of humanity, the vast distances left traveled by only the bravest of men, and they are armed well. The remainder of the space is now inhabited by wildlife. Wild jungles may have two miles of broken highway as a sole reminder of what was once there. The cities themselves have become jungles of sorts. Towering monuments of glass and steel, with a labyrinth of streets below. And huge expanses of shopping centers. Services are bought and sold from Data-thieves to Mercenaries in daylight. Few governments remain, the will to survive has united most of humanity.
|2133 - The Cyberspace Revolt
In 2133, the Technomancers were born. As a combination of a study of the bodies reaction to being in realspace and cyberspace simultaneously via 'super imposing' realities, the Cyberspace Revolt began. From the labs of the first Technomancers, they disappeared, subjects armed with incredible technology and weaponry. Using these and their own skills, these clever individuals made more and incredibly more advanced technology that the world had seen. Their revolt was against any who opposed their idea of a Cyberspace realm for any who chose to enter. The idea was unified, the way to get there unclear. As the different Technomancer factions became clearer and clearer, they concentrated more and more on each other. The Cyberspace realm became a war zone, and many innocent people were friend for fear of being a rival Technomancer in disguise. Finally, a young man entered Cyberspace with only an antiquated VR bodyset. Immune to the Technomancers digital attacks, and too far away to be attacked physically, he wrecked enough havoc to be heard. He instigated the Crystal Realm, a separate cyberspace for the Technomancers and their groups. The rest of Cyberspace could be traversed by any, Technomancers and not, but none could be attacked as in the revolt. The Technomancers eagerly agreed, and to this day, very few people are attacked in Cyberspace. The Technomancers, free-willed and loosely organized, have little interest in the destruction of anything, but revel in their own personal exploits of information and data manipulation. The Cyberspace Revolt lasted approximately ten years from beginning to end, though the heaviest fighting was done in the last 2 years. It also paved the way for the instigation of a standard Cyberrealm as a way for people to traverse huge spaces without the danger of the remaining Genetech nasties.
|2195 - The Fall of Cyberspace
On 12.05.2195, cyberspace goes offline for unexplained reasons. The world is once again thrown into chaos.
this page and its contents copyright (c) by ethan a. cooper, ben thornton, and mike uchida